export enum TILE_TYPE_ENUM {
  WALL_LEFT_TOP = "WALL_LEFT_TOP",
  WALL_COLUMN = "WALL_COLUMN",
  WALL_ROW = "WALL_ROW",
  WALL_LEFT_BOTTOM = "WALL_LEFT_BOTTOM",
  CLIFF_LEFT = "CLIFF_LEFT",
  FLOOR = "FLOOR",
  CLIFF_CENTER = "CLIFF_CENTER",
  WALL_RIGHT_BOTTOM = "WALL_RIGHT_BOTTOM",
  WALL_RIGHT_TOP = "WALL_RIGHT_TOP",
  CLIFF_RIGHT = "CLIFF_RIGHT"
}
export enum EVENT_ENUM {
  NEXT_LEVEL = "NEXT_LEVEL",
  PLAYER_CTRL = "PLAYER_CTRL"
}
export enum CONTROLLER_ENUM {
  TOP = "TOP",
  BOTTOM = "BOTTOM",
  LEFT = "LEFT",
  RIGHT = "RIGHT",
  TURNLEFT = "TURNLEFT",
  TURNRIGHT = "TURNRIGHT"
}
export enum FSM_PARAMS_TYPE_ENUM {
  TRIGGER = "TRIGGER",
  NUMBER = "NUMBER"
}
export enum PARAME_NAME_ENUM {
  IDLE = "IDLE",
  TURNLEFT = "TURNLEFT",
  DIRECTION = "DRECTION"
}
export enum DIRECTION_ENUM {
  TOP = "TOP",
  BOTTOM = "BOTTOM",
  LEFT = "LEFT",
  RIGHT = "RIGHT"
}
export enum ENTITY_STATE_ENUM {
  IDLE = "IDEL",
  TURENLEFT = "TURNLEFT"
}
export enum DRECTION_ORDER_ENUM {
  TOP = 0,
  BOTTOM = 1,
  LEFT = 2,
  RIGHT = 3
}
